I often look at the Tabletop Game projects on Kickstarter, but I don't back that many projects. This is somewhat due to a limited income, but in all honesty, few jump out at me as truly unique.
One such discovery that I recently made was Salem. I can honestly say that I haven't seen anything even close to it in any other game.
Salem is based on witch hunts in the 1600s, and employs some very unique mechanics. To quote the creators, "the game plays much like a cross between a sudoku and a deductive logic puzzle".
Each player has 3 villagers and 3 witches, and the entire point of the game is to correctly determine which is witch. The game works something like a puzzle, where clues are gradually given out throughout the course of the game.
Players go on a witch hunt, accusing and hanging other player's villagers, trying to make the most informed decisions that they can, but are required to make decisions while not having enough information to be sure.
It sounds like a very interesting concept, and I am curious as to how it will play. The project ends on November 1st.
The other project that currently looks interesting is Eight Minute Empire, which impresses me primarily that it can achieve its gameplay in such a short amount of time.
It does not present any particularly new or unique concepts, but I am mainly interested in how it has managed to streamline all of its promised gameplay into such a small period of time. It is not a small difference from that of a usual game; most games that promise what it does tend to take upwards of an hour, while this is less than a sixth of that.
I believe that speed is a key factor to the enjoyment of most games, and that seems to be the key strength of this game. Its Kickstarter project is ending on November 10th.