Thursday, 11 April 2013

Cows and Sheep

Today, I bring you an abstract strategy game that I have created. I am rather proud of it, as it has extremely simple rules that plays in a surprisingly balanced way. Its components are very simple (and poorly illustrated), and I will therefore refrain from showing them as I usually would.

Physical Components:

  • 13 Wheat Tiles
  • 12 Cow Tiles
  • 3 Iron Tiles
  • 3 Forest Tiles
  • 3 Desert Tiles
  • 1 City Tile
  • A full set of Black and White Go pieces (Pawns)
  • Black and White pennygems (Knights)
  • A "first player" token
Initial Setup:

Set up 5 wheat tiles and 4 cow tiles in a 3x3 grid in a checkerboard pattern. Each player starts with 5 Go pieces of his respective colour. Give the first player token to a player at random.

Game Play:
  • Players place pieces on their turn. They may place on any open space, OR may capture a space from the opponent if they control more pieces in the space itself plus the four adjacent tiles that said opponent. 
    • Knights each count as 2 pieces towards this count. 
    • Captured pieces are placed off to the side. They may be used again by the player next round, but are lost for this round.
  • If a player has pieces remaining, but no possible moves, they may take a tile from the supply and place it with the piece on it. 
    • You may not place any tile adjacent to an identical tile.
    • When placing a tile, at least 3 of the surrounding 8 pieces must be in play already.
  • If a player has no pieces remaining, he must pass his turn
End of Round:
Once both players have placed all of their pieces, the round ends. The following things take place:
  1. For every 3 Wheat and every 3 Cows a player controls, he receives 1 extra pawn (they must be 3-of-a-kind, unmatched tiles are worthless)
  2. For every Forest and Iron tile combination a player controls, he may upgrade 1 pawn into a Knight
  3. The player who controls the City tile may demote an opponent's Knight back into a Pawn (or just nullify a Forest-Iron combination)
  4. Desert tiles confer no direct advantage.
  5. Players take all of their pieces back in hand.
  6. The First Player token is passed.
Ending the Game:
The game ends when one of the following conditions occurs:
  • One player has at least 3 more pieces than his opponent at the start of a round (he wins)
  • A player has at least 5 Knights, and more knights than his opponent (he wins)
  • No tiles remain in the supply at the start of a round. The winner is the player with the most pieces (knights only count as 1 piece each)
  • A player loses control of the city during a round (he loses)

No comments:

Post a Comment