Thursday 29 August 2013

Distant Colonies Update

After the Death of Hawker, I have been thinking up some new ideas for cards. The following are completely untested, but the latest cards to be considered for my set:

A bit of an oddball, Aztec Charm is a virtual copper that comes back every other turn. It is great for slogs. It also combos well with Mystic and Scrying Pool. It can also be used to delay your reshuffle for cards like Counting House or Shaman.

What's interesting about it, is that the duration effect is not optional. If you want the coin, you have to put it back on your deck. I had also considered an effect that would let you give it to other players on buy, as its effect can turn it into a copper that keeps coming back, but it seemed too complicated.


Metallurgist is a pretty cool card. It seems like it will do well for setting up Tactician decks, or even for winning Minion/Hunting Party splits.


I have also updated a few cards:

Flower Meadow received a minor tweak; it is now worth an additional 1 VP per Duke in your deck. Prior to this, Dukes were utterly dead on a board with them. Now, they work mostly the same as they did before.

I redid Investment. Previously, it was +1 buy and +2 coin on buy. This made it crazy strong with cards like Woodcutter (+4 coin) or Baron (+6 coin), and relatively worthless by itself. This change helps make it less worthless without other +buy, and less overpowered for cards with both +coin and +buy.



2 comments:

  1. Metallurgist should say "... Silver or Gold cards from your hand" unless you mean to have players get those cards from somewhere else.

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