I'm including the card text at the time of this review, just in case the images get lost or revised.
Clerk - $2 Action
+1 Card
+1 Action
Look through your discard pile. You may reveal a Copper from it and put it into your hand.
4 Stars
Jubilee - $2 Action
+2 Actions
+$2
You may pay a trade token; if you don't, return this to the supply.
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When you gain this, take a Trade token.
4 Stars
Redistrict - $2 Action
Choose a card in your hand. Trash it, and gain a card costing exactly $1 more than it.
You may trash this, If you do, gain a card costing exactly $2 more than the chosen card.
4 Stars
Auction - $3 Treasure
+1 Buy
When you play this, discard your hand. Worth $1 per card discarded.
3 Stars
Convoy - $3 Action
+2 Cards
Look at the top 3 cards of your deck. Discard one, and put the rest back in any order. You may pay a Trade token to play this again.
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When you gain this, take a Trade token.
3 Stars
Floodgate - $3 Victory
2 VP
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When you gain this, set it aside along with up to 4 cards from your hand. At the start of your next turn, put all the set-aside cards into your hand.
Pretty neat. Its use isn't immediately apparent, but it is probably amazing for late game. Instead of buying a Duchy, get a Floodgate instead, keep the $2-4 extra for next turn.
3 Stars
Gambler - $3 Action
+1 Card
+1 Action
Look at the top card of your deck and choose one: Trash that card; or put that card into your hand and trash this.
Gambler seems like the type of card you almost always want to open with. It is like a much better Lookout, and is probably a lot more fun to play with. You can even use it as a one-shot Laboratory, which can make for some interesting strategies.
5 Stars
Mill Town - $3 Action
+1 Card
+2 Actions
You may reveal your hand and gain a card costing up to $1 per Copper you revealed.
5 Stars
Refurbish - $3 Action
Trash a card from your hand. Gain a Silver.
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While this is in play, Silvers produce an extra $1
2 Stars
Committee - $4 Action
+$2
Reveal cards from your deck until you reveal 2 differently named cards. If you did, the player to your left chooses one of the revealed cards. Either trash it, or gain a copy of it. Discard the untrashed cards.
3 Stars.
Craftsman - $4 Action
You may pay a Trade token to gain a card costing up to $5. Otherwise, +1 Card, +1 Action, and take a Trade token.
3 Stars.
Dignitary - 4 Action Reaction
Look at the top 2 cards of your deck. Put any number of them into your hand, +$1 for each card you put back.
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When another player plays an Attack card, you may reveal this from your hand. If you do, trash all but 4 cards from your hand.
3 Stars.
Recruiter - $4 Action Reaction
+$1
Gain a Conscripts from the Conscripts pile, putting it on top of your deck.
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When another player plays an Attack card, you may discard this. If you do, gain a Conscripts from the Conscripts pile, putting it into your hand.
2 Stars
Conscripts - $0* Action Attack
+1 Action
+$2
You may reveal an Attack card from your hand. If you do, return this to the Conscripts pile and each other player gains a Curse.
(This is not in the Supply)
I might as well review Conscripts here as well; I like the idea of a one-shot attack, but I can't quite decide what it should do. Cursing seems too powerful, discarding seems too weak. Generating coins seems kind of odd, but I don't know what else I'd want it to do. I also know that this card has been through a lot of iterations, so presumably it is more reasonable than I realize, but that doesn't mean I have to like it.
3 Stars
Terrace - $4 Action
+1 Card
+2 Actions
You may pay a Trade token to discard your hand and draw 5 cards.
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When you gain this, take a Trade token.
This card seems pretty nuts. A village that lets you do a minion-esque redraw, but with 5 cards instead of 4. It seems crazy, but the more I think about it, it is probably not overpowered, as you can't abuse it in a treasure deck (Black Market excepted), or an engine (due to limited Trade tokens).
5 Stars
Vendor - $4 Action
+2 Cards
+1 Action
+1 Buy
You may discard a treasure. If you don't, trash this.
4 Stars
Axeman - $5 Action Attack
+$2
Each other player with 5 or more cards in hand trashes a card from his hand costing at least $3 (or reveals a hand with no such cards). He may gain a cheaper card, putting it on top of his deck.
By far my least favourite card of the set. Essentially a hybrid of Pillage and Saboteur, neither of which I am a fan of, it targets high-costing cards in your hand, and replaces them with cheaper cards.
There have been multiple versions of this card, and I've hated them all. It is an ugly concept; I'm not convinced it can be fixed.
1 Star.
Barracks - $5 Action
+1 Action
Choose one: Gain 2 Conscripts from the Conscripts pile; or reveal cards from your deck until you reveal an Attack card, put that Attack card into your hand, and discard the rest.
4 Stars
Barrister - $5 Action Attack
Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure other than Copper, and discards the rest. Gain a Treasure from the trash, or a Silver, putting it into your hand.
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Setup: Replace one of each player's starting Coppers with a Domain.
4 Stars
Domain - $3 Treasure Victory
$1
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Worth 1 VP for every Domain in your deck.
While we're at it: Domain. Probably the best replace-a-copper-in-your-starting-deck variant I've seen. The increased cost makes it interesting for trash-for-benefit cards, and it has a neat interaction with Barrister, and its dual-type helps keep things interesting overall.
4 Stars
Barter - $5 Action
+1 Action
Trash a card from your hand. Gain a card costing up to $2 more than it. You may pay a Trade token to put the gained card into your hand.
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When you buy this, take 2 Trade tokens.
A Remodel variant. Non-terminal, with the option to put the card into your hand. Not sure why it gives you 2 Trade tokens on the buy, though this was a deliberate buff (it used to only give 1). A solid card.
4 Stars
Cathedral - $5 Action
+3 Cards
+1 Buy
You may pay a Trade token to trash 2 cards from your hand.
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While this is in play, when you buy a Victory card, take a Trade token.
Pretty cool. The Trade tokens seem like a pittance - being able to trash 2 cards in exchange for buying one; however, if you have multiple Cathedrals in play, you gain more than one token per buy. You can probably set up some really cool combos with this. Also, it seems kind of weird you have to trash exactly 2 instead of up to 2.
4 Stars.
Conclave - $5 Action
+1 Action
Reveal the top 3 cards of your deck. From the revealed cards, choose an Action card, a Treasure card, and a Victory card. Put those cards into your hand and discard the rest.
5 Stars.
Fund - $5 Treasure
$2
When you play this, you may trash it. If you do, +1 Buy and gain a Silver, putting it into your hand.
One shot money. Neat, solid, but doesn't seem too exciting (though probably a cool combo with Barrister)
3 Stars
General - $5 Action
You may play an Action card from your hand twice; when you would trash or otherwise remove that card from play during your Action phase, don't. When you discard that card from play, you may put it on top of your deck.
I like the concept of play twice now, once later, but I firmly dislike the cannot be removed from play business, and am not 100% sold on the wording. I'd much prefer it as a simpler Throne room with automatic Scheming.
2 Stars with the potential to be 4.
Wheelwright - $5 Action
Discard any number of cards. Draw until you have 7 cards in hand. Each other player may gain a Copper, putting it into his hand.
I really like this card. Discard-and-Draw-Up-To is a concept I had been trying to do, but between this card and Archivist, I don't think I can come up with anything better.
5 Stars.
Overall: 4 Stars
1 Star - 1
2 Star - 3
3 Star - 8
4 Star - 9
5 Star - 5
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