The defining characteristic of Gnomes
is their desire to learn.
They are typically about 3 feet tall,
very curious, and can live to about 60 years old. Male Gnomes do grow
facial hair. Female Gnomes can grow mustaches, although it is not
typically fashionable for them to do so.
Gnomes revel in secrets, although they
are lousy at keeping them. To them, secrets and knowledge are the
most valuable currency, but when they are excited about something,
they will usually drop hints and teases until they give it away.
The other thing that Gnomes really love
is food; specifically the variety and quality of their food. Gnomish
cuisine is famous for its quality, and because of their small size
and therefore appetites, they can use exotic and expensive
ingredients (because they only need to buy small amounts of it). They
also love alcohol; good alcohol is worth more than gold to them.
Alcohol affects them normally (unlike their Dwarven relatives).
Gnomes dabble with other intoxicants
and hallucinogens. Magic mushrooms are strongly associated with
Gnomes.
Gnomes are also known for having weird
potions. This is mostly stereotyping, due to a popular series of
stories involving a Gnomish alchemist (as a supporting character),
who always has just the right potion for a situation; this varies
from the mundane (healing potion), to the ridiculous (shark
repellant).
There are two other famous stories
involving Gnomes; in one they are basically Santa's elves (depending
on who is telling the story, they may be happy working for him, or
may be his slaves), and the in the other they are evil creatures that
kidnap children.
The combination of their loves of food
and secrets means that recipies are one of the most exchanged secrets
among Gnomes.
Because of their size and nature, they
are sometimes employed as spies. They typically do not last long, as
they will often give themselves away. This means that a savvy
employer will replace them before they know enough to give away
anything important.
Gnomes, being small and not inclined to
combat, are often treated badly. They are frequently abused or
enslaved, occasionally kept as a stand-in for a lost child, or put to
work doing industrial tasks. They do not typically earn any sort of
title (as they make lousy knights), and are often just looked down
upon by other races.
In order to be in a good place in
society, Gnomes have learned to adapt. They tend to form tight-knit
communities in cities, travel in groups, and carry knives. They
typically distrust strangers, and are generally cowardly in
unfamiliar situations, and so prefer to have strength of numbers
wherever possible.
Gnomes often form gangs, initially to
defend themselves, but they often just evolve into normal gangs given
a few generations. Note that Gnomish gangs tend to be big fish in
small ponds; against more cutthroat gangs in big cities, they don't
usually cut it.
Knives carry some cultural significance
to Gnomes, most notably, a marriage ritual among Gnomes is for
spouses to exchange knives. This is mostly symbolic, but losing your
spouse's knife is a big faux-pas. Losing knives in general is
embarassing for a Gnome, though this doesn't extend to having them
stolen from you or getting mugged, which is just unfortunate.
Gnomes in general get along well with
Dwarves, Halflings, and Children. Dwarves tend to stick up for them,
and their curious and intellectual nature makes them good compliments
to the Dwarves. Gnomes are often employed by Dwarves to help figure
out problems, or brainstorm solutions that they could not otherwise
come up with.
Gnomes (being half-Dwarf) can be called
on to continue a Line, although it does not fit their nature, and so
it is often said that only a Dwarf can continue a line, and Gnomes
are happy to let them.
Gnomes give birth normally, but have a
short gestation period, only about 5 months. Twins are seen as being
lucky; all Gnomish deities are twins, who usually represent
opposites.
There are a few different places you
might find Gnomes:
- Gnomish Villages – these generally are backed by a Gnomish Mage or gang. They do well for themselves, as much as any other village.
- As a minority in cities – typically downtrodden, but communities of Gnomes have been known to do well in some places.
- In Dwarven towns – they fit in well with Dwarves, and they generally do not have to worry about themselves among Dwarves, so are free to pursue their own interests.
- In the wild – these are often referred to as feral Gnomes; they live in the wild, and forage for food, or make mushroom patches in remote forests. They are masters of hiding, as the world is full of dangers. They typically only speak Gnomish
- As travellers: Gnomes tend to travel in groups, or with other groups of travellers. A lone Gnome is either a madman, an outcast, or a Mage powerful enough to fend for himself.
Another point about Gnomes is that they
love games. Their natural curiosity lends itself well to learning
rules, figuring out interactions, and devising strategies. Most
Gnomish communities have a handful of locally developed games, in
addition to the ones found throughout the realm. Being the creator of
a local, popular game makes you a local celebrity; expect gossip
about possible rule changes and what you are planning to create next
(Gnomes love even the possibility of secrets!).
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